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project zomboid negative traits that go away

I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. It's an absolutely amazing trait. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} The critical chance of attacks is capped between 10% and 90%. Kinda boring to sit through, though. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Reddit and its partners use cookies and similar technologies to provide you with a better experience. How good this is, is up to you. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. More annoying than anything. It's entirely unnecessary. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Just sleep through the nights or carry a flashlight, its that easy. Also prevents you from using the radio for weather/helicopter event warnings. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Fitness is essential if you enjoy living. Maintenance and carpentry are essential skills. A lot of people are happy being slowpokes. Underweight has a similar penalty, it makes your attacks deal less damage. The bonus to crafted structures is nice too but not a major selling point. Might as well take some extra points if you have to eat a lot anyway. Athletic has an edge over strong, as exhaustion is a killer. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Gardener: 1/5. Useful skill, but its hard to justify spending 5 points on this. Not bad per se, just not worth the points. Don't take it if you're planning on using an axe as a main weapon. Also IRL Nervous Wreck. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. 2 High Thirst. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. 1. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. -2 Fitness, Description: Low strength, low endurance and prone to injury. Sunday Driver: 2. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Pacifist + fast learner combo is broken. I guess it is really playstyle dependent. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Unhappiness rises when tobacco is not smoked. Many people don't care about the lost time; at least for single player. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Can be overcome when you build up your stealth skills. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Will have its effects lessened over a few months, though. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. Find the official Discord here: ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Again you probably don't know how detection works in the game. For only 2 points, this trait is a steal. It's only useful to save time and hence make the game slightly less boring. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Its also very cheap considering the bonus. I disagree with the Sunday Driver for one huge reason. Go right ahead! Yes. Most persist. Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. Although it seems daunting at first, a good source of water is really not that hard to come across. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. Description: Increases the chance of scratches, lacerations or bites breaking the skin. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Yes thats right. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} S-Tier. It makes the low speed torque of vehicles almost completely vanish. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Fitness is hard to level. Brave Luckily this is manageable as long as you have a steady supply of cigarettes. I tested it and i dont think organized applies to the player's inventory. Useful for stealth, but stealth skills will always be far, far more useful to level up. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). High Thirst is easily fixed with a bottle of water. Just fast forward time. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. I mostly agree with you, with differences probably coming from differences in play style. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. Free points. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Funnily enough this is the one negative trait that actually includes a little positive effect as well. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Too expensive take hiker instead. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Good with adrenaline junkie, but panic can really screw you over in combat. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Inconspicuous and Graceful: you probably didn't look into how these work. HOWEVER, they can be overcome after a few months making them free points. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. This list will show you my personal favorites and make you think of some traits you didnt consider before. Someone feel free to correct me if I'm wrong. I'm considering taking hearty appetite next time. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. Also makes vehicles louder. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. Gymnast is S tier just like athletic. Take fast learner instead. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. This perk isnt working at all as of the time im writing this, so its free points. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. As its an RPG game you are developing your own story, so play as you wish. I also asked them to read the rest of your guide. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Dont take this. Anything that increases endurance loss will probably get you killed. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. If that doesn't work then post the question. Yes good call with the Thin-skinned. To achieve this, you will need to balance out positive traits with negative ones. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. For only 2 points this perk is a must-have. About 2 weeks? Long-term, these traits can be great for getting some of the good traits. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Slow reader: 3/5. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Claustrophobia on a no sleep MP server is just free points. Thanks for posting your list! Useful for stealth, but you can always just stop moving to avoid making sound. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. Just carry 2 filled bottles around with you and you wont notice this trait. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! All rights reserved. Considering how valuable points are this is a massive waste. I like it, but more importantly a lot of other people consider it very useful as well. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. The only opinion I disagree with is thin-skinned. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Because of this, it's an easy +4 points that can be used to get an extra positive trait. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Generally high-fat foods are going to be easy to find. January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. Reduces sound. Just watch life and living and read books for the first week to level cooking. Maybe not deadly, but you will attract a few more zombies. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. I wanna make a full late game character. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. There really isnt a best build for the game. Most persist. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. 2 Skills boosted, but there are probably more useful perks you can take. The XP boosts will be massively helpful too. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Will actually help prevent car accidents. Leveling farming is kinda easy, just read a farming book and collect the crops. More annoying than anything, gives you less time in the day. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Create an account to follow your favorite communities and start taking part in conversations. They need to give it more features and make it much stronger. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). You will wake up close to tired. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. I used to not run it, but I think I'll always run it in the future ever since using it. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. Only worth taking if you have slow modded vehicles. Panic while performing first aid isnt really an issue. I think speed demon also increases your gas consumption so thats yet another reason not to take it. These skills suck as short blunt and spear will take longer to gain levels in. You can just eat more or less and eventually it will be free points. Cat's Eyes 2/5 Not bad per se, just not worth the points. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. 4 & 5- Always worth considering when making a new character. Or just don't go outside in the wet and cold? Avoid. Thanks for the list and the explanations. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px}

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project zomboid negative traits that go away