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imperial armour compendium 9th edition pdf trove

document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Otherwise unchanged. Whirlwind Scorpius. Credit: Jack Hunter. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. These datasheets include. will find the Warhammer 40,000 datasheets for the entire range. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. Imperial Fists Astraeus Super-heavy Tank. BIG bonus. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Losing the grav rule hurts, especially against potential reserve charges. A nice little boost overall. Corbax isnt bad, but hes not exciting, either. Ill have to use my converted tech priest as a Warpsmith I guess. Time will tell. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Get the latest business insights from Dun & Bradstreet. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. The Las Pulsar is a whole 20 points cheaper!?!?!?! I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? Not a huge change, but really impactful vs some targets. The one sting in the tail here is that hes returned with theSpeedwaaagh! The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Unless youre set on bringing fancy weapon options, stick with the codex version. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. If there are units that I think are still worth it, Ill note them below. None of them.and all of them. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Imperial Armour Compendium. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Also, R.I.P. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. Someone at Forge World really loves drills. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Credit: That Gobbo. 21.8M . Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Someone out there was listening, because this was always the fix it needed. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Boo. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. They killed my DKOK, thanks a lot after buying a Gorgon. Hellforged Leviathan Dreadnought. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! It doesnt cost half as many points its dropped from 235 points down to 170. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. It had a good run. Theycould be OK spammed withGunnery Experts. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Last for this section, theTaunar almost certainly works out as a loser. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. The bad news is, the Kytan went up 10 points. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. These certainly exist, and you can use them. Grab a brew and paint/chat with us! Cool, but nothing particularly good. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Grav tanks and the Ares. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Titan Legions have had a massive boost in this book! Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. Still immunity to melta extra damage? This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Kept the FLY keyword, otherwise unchanged. RIP. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Effectively this is the second movement nerf of the Cerastus variant (because reasons). Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Trojans are the other huge loss. What stats do the turbolaser have? Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Wait, WHAT!?! Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. On top of that, the -1 to hit these is now just always on, rather than only when they advance. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Definitely usable. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. (LogOut/ Such a cool model and was great fun to paint up in a more modern scheme! Venatari Custodians[ CORE]: Woo buddy, am I excited. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! They also, while alive, provide a 5+ invulnerable save. Hecaton Aiakos is the clear winner here. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! At a high level, you generally see: With that out the way, on to the factions. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. This means that every time you visit this website you will need to enable or disable cookies again. Additionally they are now only 26 wounds instead of 27 (including the Lancer). 1 - Imperial Guard and Imperial Navy, Vol. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! The Kharybdis Assault Clawmight be for you. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Imperial Fists Deimos Vindicator Laser Destroyer. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. How many wounds? Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. Terrax-Pattern Termite. Its great to see all these characters represented still, as a lot are from very old IA books. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. 47.8M .

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imperial armour compendium 9th edition pdf trove